10 Ice-Breaking Lottery Games Perfect for Team Building
"The atmosphere is stiff at the beginning of training sessions..."
"I want to break the ice with new team members"
"I want to create unity even in online meetings"
By effectively using lottery-based activities in team building and ice-breaking situations, you can naturally close the distance between participants in an enjoyable way.
This article introduces 10 ice-breaking lottery games you can use immediately, organized by difficulty level and situation.
Benefits of Using Lotteries for Ice-Breaking
1. Fairness Creates a Sense of Security
Randomness means no one feels treated unfairly
Less pressure from being "chosen"
Failures can be blamed on "luck"
Increases psychological safety
2. Unpredictability Creates Excitement
The thrill of not knowing "who will be chosen"
Unity at the moment results are revealed
Conversations arise naturally
Laughter and cheers occur easily
For more on fairness, see Lottery Method Comparison .
3. Participation Enhances Engagement
Participatory amidakuji gets everyone actively involved
Sense of ownership from "I drew a line too"
No spectators, everyone is a protagonist
Naturally blend into the atmosphere
10 Lottery Ice-Breaking Games by Difficulty Level
Level 1: Safe for First Meetings【Low Difficulty】
Game 1: Self-Introduction Roulette
Target: Members meeting for the first time
Duration: 15-20 minutes
Group Size: 5-20 people
How to Play:
Prepare 5 self-introduction topics
Examples: "Name and hometown," "Hobbies," "Recent interests," "Favorite food," "Today's motivation"
Assign topics to each person using online amidakuji
Talk about the assigned topic for 1 minute
Key Points:
Easier to talk about than standard self-introductions
No preparation needed since topics are predetermined
Time limits prevent rambling
Online Compatible: ◎
Game 2: Common Ground Pair Match
Target: Members who don't know each other
Duration: 10-15 minutes
Group Size: Even number of people (6-30 people)
How to Play:
Determine pairs with amidakuji
Pairs converse for 5 minutes
Find 3 or more things in common
Present to the whole group
Key Points:
Random pairs lead to new discoveries
Searching for commonalities naturally leads to deeper conversations
Sharing with the whole group
Online Compatible: ◎ (Use breakout rooms)
Level 2: Once You're Getting Comfortable【Medium Difficulty】
Game 3: Topic Presentation Battle
Target: Teams that have gotten somewhat comfortable
Duration: 20-30 minutes
Group Size: 5-15 people
How to Play:
Prepare 10 unique topics
Examples: "Why cats are cute," "The ideal breakfast," "The perfect weekend plan"
Assign topics to each person with amidakuji
Give an impromptu 2-minute presentation
Evaluate by applause volume
Key Points:
Impromptu with no prep time brings out personalities
Random topics make it casual
Laughter comes easily
Online Compatible: ◎
Game 4: Team Quiz Role Assignment
Target: Role distribution within teams
Duration: 30-45 minutes
Group Size: 12-30 people (3-4 teams)
How to Play:
Conduct a team-based quiz
Determine each team's roles with amidakuji
Host
Answerer #1 (Quick response)
Answerer #2 (Careful thinker)
Cheer captain
Participate in the quiz while playing roles
Key Points:
Roles make participation easier
Playing different roles reveals new sides
Teamwork emerges naturally
Online Compatible: ○
Game 5: Other-Introduction Challenge
Target: Members who have gotten to know each other a bit
Duration: 20-25 minutes
Group Size: 6-20 people
How to Play:
Determine pairs of "introducer" and "introduced person" with amidakuji
5-minute interview time
Introduce your partner to the group (2 minutes)
Key Points:
Deeper information than self-introductions
Introducers actively listen
Random pairs build new relationships
Online Compatible: ◎
Level 3: Focus on Excitement【High Difficulty】
Game 6: Real-Time Improv Theater
Target: Flexible teams
Duration: 30-40 minutes
Group Size: 8-20 people
How to Play:
Create teams of 4 people
Assign each team a "situation" with amidakuji
Examples: "Inside a spaceship," "Deserted island," "Time-slipped to Edo period"
Assign each person a "role" with amidakuji
Examples: "Leader," "Troublemaker," "Cool strategist," "Airhead character"
Perform a 5-minute improv skit
Key Points:
Unpredictable combinations are fun
Requires creativity and teamwork
Great for big laughs
Online Compatible: ○ (Camera on required)
Game 7: Mission Roulette
Target: Active teams
Duration: 30-45 minutes
Group Size: 10-30 people
How to Play:
Prepare 15 missions
Easy: "10-second speech," "Sing a verse of your favorite song"
Medium: "Explain your job in 1 minute," "Show off your best impression"
Hard: "Create an impromptu poem," "30-second plank"
Assign missions with amidakuji
Complete within time limit
Key Points:
Fair because difficulty varies
Exciting whether you succeed or fail
Whole team cheers together
Online Compatible: △ (Adapt mission content)
Game 8: Shuffle Debate
Target: Teams that enjoy logical thinking
Duration: 40-50 minutes
Group Size: 8-20 people
How to Play:
Prepare debate topics
Examples: "Dog people vs Cat people," "Morning person vs Night person," "Remote work vs Office work"
Assign "Pro" or "Con" sides with amidakuji
Argue from assigned position regardless of personal opinion
5-minute debate
Key Points:
Practice thinking from different perspectives
Develops logical thinking skills
Fun to argue opinions different from your own
Online Compatible: ◎
Level 4: Full-Scale Team Building【Maximum Difficulty】
Game 9: Random Project Challenge
Target: Long training sessions
Duration: 60-90 minutes
Group Size: 12-30 people
How to Play:
Randomly form teams of 4-5 people
Assign each team a "task" with amidakuji
Examples: "New product idea," "Process improvement proposal," "SDGs contribution plan"
Assign each person a "role" with amidakuji
Project Manager
Idea Generator
Critic (Risk identification)
Presenter
Develop and present a plan in 45 minutes
Key Points:
Realistic exercise close to actual work
Clear roles create sense of responsibility
Random teams create new chemistry
Online Compatible: ◎ (Collaborate with Google Docs, etc.)
Game 10: Survival Decision-Making Game
Target: Teams wanting to improve decision-making
Duration: 45-60 minutes
Group Size: 10-25 people
How to Play:
Set up scenario
Example: "Stranded on deserted island. Ship has 15 items. Can only take 5"
Assign each person a "secret objective" with amidakuji
Examples: "Want to be rescued ASAP," "Want to prepare for long stay," "Want to explore"
Team discusses and selects 5 items
Reveal each person's secret objective and selection reasoning
Key Points:
Coordination between members with different objectives
Tests negotiation and persuasion skills
Experience team decision-making process
Online Compatible: ◎
Recommended Games by Situation
New Employee Training
Purpose: Building relationships among peers
Recommended:
Self-Introduction Roulette (Day 1)
Common Ground Pair Match (Day 1 afternoon)
Topic Presentation Battle (Day 2)
Key Point: Gradually increase difficulty
Department Social Gathering
Purpose: Activate communication within department
Recommended:
Mission Roulette
Other-Introduction Challenge
Shuffle Debate
Key Point: Role assignment by lottery is also fair. Also great for company party lotteries .
Project Kickoff
Purpose: Strengthen teamwork
Recommended:
Random Project Challenge
Survival Decision-Making Game
Key Point: Practical with content close to actual work
Online All-Hands Meeting
Purpose: Unity while remote
Recommended:
Self-Introduction Roulette
Topic Presentation Battle
Team Quiz
Key Point: Utilize screen sharing features in Zoom, etc.
Facilitation Tips
Preparation Phase
Understand Participant Characteristics
Meeting for first time or already acquainted
Age range and positions
Personality tendencies (introverted/extroverted)
Select Appropriate Games
Allow plenty of time
Gradually increase difficulty
Match to objectives
Advance Preparation
Prepare amidakuji URL
Prepare topic and role cards
Designate timekeeper
During Implementation
Keep Rule Explanations Concise
Avoid complex rules
Demonstrate
Allow time for questions
Strict Time Management
Use timers
Minimize extensions
Create clear rhythm
Encourage Full Participation
Reach out to non-speakers
Communicate "no wrong answers"
Create atmosphere that laughs off failures
Reflection
Verbalize Learnings
Share "how you felt"
Good teamwork points
What to apply next time
End Positively
Praise efforts
End with smiles
Create anticipation for next time
Frequently Asked Questions
Q1: Will it work well online?
Yes, it can be exciting online. Key points:
Camera on as default
React more enthusiastively
Also use chat features
Use breakout rooms strategically
Also see Online Event Lottery Methods and School Lottery Guide .
Q2: What if someone doesn't want to participate?
Don't force participation (observation is OK)
Start with easy roles
Support in pairs or teams
Build success experiences
Q3: What if we run out of time?
Prepare "shortened version" in advance
Reduce presentation time
Reduce number of teams
Decide to carry over to next time
Q4: What if it fails?
Failure is also learning:
Declare "failure is OK" at the start
Facilitator actively enjoys failures
Discuss "what to do next time" in reflection
Use humor to lighten the mood
Q5: Can you do this with large groups (50+ people)?
Yes:
Summary
Using lotteries for team building and ice-breaking:
Benefits:
Security through fairness
Excitement through unpredictability
Enhanced engagement through participation
Recommended Tool:
Online Amidakuji
Supports large groups
Start immediately just by sharing URL
Works both online and offline
Tips for Success:
Gradually increase difficulty
Strict time management
Create atmosphere that enjoys failures
End positively
Try using lottery games at your next training session or social gathering to enhance teamwork!
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